2.2 The Adventures of Super Mario Bros.1.10 Super Mario RPG: Legend of the Seven Stars.1.5.6.3 Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.1.5.6.2 Mario & Luigi: Partners in Time.1.5.6.1 Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions.1.5.5.2 Paper Mario: The Thousand-Year Door.1.4.2.1 WarioWare, Inc.: Mega Microgame$!.1.3.5 Yoshi's Woolly World / Poochy & Yoshi's Woolly World.1.3.2 Yoshi's Island: Super Mario Advance 3.1.3.1 Super Mario World 2: Yoshi's Island.1.2.1 Donkey Kong Country 3: Dixie Kong's Double Trouble!.1.1.12 Super Mario 3D World / Super Mario 3D World + Bowser's Fury.U / New Super Luigi U / New Super Mario Bros. 1.1.3 Super Mario 64 / Super Mario 64 DS.1.1.1 Super Mario Bros.: The Lost Levels. These instances are not to be recorded here, unless the characters otherwise show awareness that they are in a video game due to the remark. Note: Video games frequently break the fourth wall in order to address the player with directions (e.g. Because the stage would generally have a wall at the back and another on each side, this concept involves the actors becoming involved with the audience who are at the front, which can be considered an invisible wall, making it the fourth one. The reason it is called "fourth wall" is because the term originated from plays in theaters, when actors would look at the audience, talk to them, or do anything else that involved the audience or the camera. Sometimes, characters from the Super Mario franchise perform an action that implies that they are aware of being fictional characters this is known as breaking the fourth wall. The great being that watches us will know what it is.” - Thoreau, Super Paper Mario “What's this, you say? You need not worry.
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